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However, no information has been disclosed on how many 3D Applications are in development. StatusĪs of June 2010, Kaneva had over five million members. Kaneva shifted from featured MMO development to smaller scale 3D application development which closely mirrors the very popular Facebook applications. In the first quarter of 2010 Kaneva released their Kaneva 3D Applications and their 3D App Game Developer Program.
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“world of kaneva” code#
The source code is hidden but still available to everyone on the resources page at in their developer web site. The Elite Developers program was later discontinued with their source code release in November 2009. This site was named the Kaneva Elite Developers Site. The Virtual World of Kaneva was released into beta in mid-2006.Ī new site was created in April 2006 to allow the community of game developers to collaborate on their Kaneva Game Platform projects. In 2005, Kaneva started development on the Virtual World of Kaneva, the company’s flagship product. Kaneva later decided to use its own technology to develop a virtual world that combined video sharing, social networking and 3D environments. In late 2004, Kaneva released the first version of the Kaneva Game Platform. Kaneva was originally founded to develop a massively multi-player online game ( MMOG). On 14th November 2016, Kaneva's online world was shut down, with its "2d" social networking site closely following. In 2004 Kaneva worked with Georgia's Department of Economic Development to draft a new law that would promote video game development in Georgia. Kaneva is a 3D Virtual World that supports 2D web browsing, social networking and shared media.
“world of kaneva” Pc#
But the KGP is an excellent development platform for all kinds of PC games.Kaneva, LLC is a privately owned Atlanta-based company founded in 2004 by Christopher Klaus and Greg Frame. This would include cell-phones, most consoles, etc. Q: What kinds of games can I design with KGP? What types of games are not appropriate for KGP?Ī: Some games for custom platforms would not be suitable for development on the KGP.
“world of kaneva” download#
The Kaneva Game Platform (KGP) features many of the latest graphic rendering capabilities, while providing backend and networking features required for supporting hundreds of thousands of simultaneous players.Ī: Currently, the KGP is free to download and use for non-commercial purposes. The Kaneva Game Platform is designed for end-to-end MMO game (MMOG) development for FPS and RPG genres. And again, I don’t have time to dig into this myself (any comments, anyone?), but check out these bits from the page: And to check out potential future employees of Kaneva. It’s an interesting model to get professional-quality content generated for the new virtual world. Join our Elite Developer Program – over 10,000 game engine downloads, 600 developers, and 30 games in development Whatever the implications, they’ll surely make a boatload of money, if they succeed in a large-scale launch with millions of users.Īre you an experienced 3D game developer? All kinds of thoughts in my head about the social, emotional, self-image, economic and commercial implications of that – but I’ll hold my tongue for now. Key takeaway: you can spend real world $$$ to buy Virtual World credits, and buy lots of stuff for yourself and your house. Be the first to show of the latest, cool stuff.” In-World Fun: “Watch (and share) your videos in 3D. Explore community hangouts 0 theaters, clubs and more.”Ĭustomized 3D avatars: (TheSchwartz: Looks like lots of human customization, but no SL-style ability to make non-human avatars) Homes and Hangouts: “Create your own 3D home and decorate it with your unique style. Any Kaneva users have comments?Ĭommunities (ReggaeTown, The NASCAR, Medieval Town, etc…)Įntertainment (Videos, photos, music, games) is in closed beta now – but the site encourages you to:ġ) Join: Join Kaneva, create your profileĢ) Be Active: Explore, make friends, rave and have funģ) Get invited: Earn invites to get into the Virtual World of Kanevaīrilliant piece of community- and buzz-generation there, isn’t it? I just don’t have time to check it out – and I don’t think it’s really my thing anyway. Still, better to try it now than when there is more competition trying it. Social networks are ‘sticky’ as a function of their size (and MySpace is HUGE) and Second Life has to also be naturally sticky based on a user’s investment of time and effort and (maybe) real money. And it’s gotta be a hard thing to peel people away from MySpace and Second Life. Sound like a good idea? Oh yeah – but a hard thing to get just right.